Friday, 29 April 2011

A to Z: Xenogamy

This post is designated Open Gaming Content according to the Open Gaming License.

Xenogamy
Available to: Magic-users (nature mages)
Level: 8
Duration: Permanent
Range: Touch
This spell enables the caster to create an infinite variety of bizarre creatures by a process of genetic melding. Two living creatures of any species must be selected and contained within a laboratory for a period of 2d4 weeks. During this period the two creatures gradually begin to merge into a single being. Each week there is a 10% chance that the hybrid creature will die. If the process is successful, the resulting creature will have qualities and appearance reflecting both of its 'parents'. The Labyrinth Lord should determine which qualities are retained from which parent.

If intelligent creatures are melded with the spell, the resulting monstrosity has a 90% chance of being utterly insane.

3 comments:

  1. So that's where the owlbear came from! ;)

    Cool spell.

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  2. Yes it's a classic trick of a demented wizard isn't it! :)

    ReplyDelete