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Available to: Magic-users & necromancers
Duration: 1d4 rounds, plus 1 round per level
This spell allows the caster to attempt to control the actions of one or several creatures, as if pulling the strings of a puppet. Each round of the spell's duration the caster can attempt to control a single limb of any target within range. The target gains a saving throw versus spells to resist the forced movement, but if the save fails the magic-user gains complete control of the chosen limb for the round. Thus weapons or shields may be dropped, arms made to attack, legs made to trip, and so on. Any attacks or other actions made with a controlled limb suffer a -2 penalty, due to the lack of perfect precision with which they can be guided.
The necromancer version of this spell only works on corpses, including re-animated undead.