It's been brewing for some time, but is finally finished: my take on the necromancer class. It's a class that's seen many, many interpretations over the years, in all different versions of D&D, so making my own version was really just for fun. And fun it was.
The class is designed explicitly for Labyrinth Lord, though of course that means it's trivially compatible with any other form of pre-d20 D&D or clones. It's worked as an equal to the standard magic-user, having the same XP and spell progression, all the way up to 9th level spells.
You can download the PDF here. Over 50 new spells can be found within (including a couple of re-writes of spells of yore).
One of the players in my on-going LL games is playing a necromancer at present, and the class is playing out pretty well so far, and seems well balanced in comparison to the standard magic-user. The PC is only 2nd level though, so we've not had a chance to test out the higher level spells yet! As usual, if anyone ends up using this class or any of the spells, I'd be delighted to hear how they worked out. And any feedback of any kind (well, ideally constructive ;) is also most welcome.