DM's note: I've not run a session (yet) where a true TPK has occurred. I have however "participated" (shall we say) in the almost complete destruction of two parties of adventurers. Once was a group of 1st level scummers who perished battling lowly fire beetles. One character escaped with his life -- Slippy the ratman. In our game two days ago it happened again. This time with a more competent and experienced party, who met their doom at the hands of a co-ordinated attack of ghouls and gnolls. Again one character escaped with his life, and again it was Slippy the ratman.
Following are Slippy's notes on this grisly occurrence. The facts are, in places, grossly exaggerated, but as he says "a truer telling of
the events that transpired there today will never be heard".
Written by Yves, Slippy's player.
Slippy didn't speak a word to the gatekeeper Olob when he returned to
Lembde in the late afternoon, clad in his dented plate mail which seemed
to be missing a few pieces, his trusty bowler no longer on his head at a
jaunty angle. He pushed by the guards inquiring about his fellow
travellers and made for the village tavern.
Roughly throwing open the doors he flung some silver pieces in the
direction of the bar and sat himself down at the nearest table while
shouting: "Inkeeper! Ale for everyone!". He then looked around the
tavern, his gaze shifting from one Red Man to the next, and then started
yelling to no one in particular: "Gather round ye folk, for I have a
tale of woe and sorrow to tell, a story of the bravest companions a
ratman ever did lay his eyes upon." Without waiting for the Red Men to
react he continued: "The story of Skarr, a finer ratwoman the sewers of
S'raka haven't produced; of Blade, a fine and goodly fellow, blessed in
the sight of men and gods; of Hjalhir too, a clever, scholarly man,
brother to the great warrior Beomir of whose exploits even you must
surely have heard; and Tal Copperhand the Dwarrow, known as Deepingdale
to his friends, and to some as the drunken fool of Dreg. Employed by the
Imperial Cartography Guild were we, as you well know, and for the
greater glory of the Empire did we go to the cursed place known as the
Chasm Deeps. We ventured far, ignoring the risk to our own lives, coming
across such marvelous sights as the statue of Breets, and such bizarre
spectacles as the magical mirror, undoubtedly the work of the
treacherous Yellow Men, when we reached a large room, a barracks or
dormitory it might have been, seeing as it were filled with bunk beds.”
Here Slippy paused, for added dramatic effect as well as gulping down
the pint of ale the innkeeper had put in front of him.
„It were in this very place we came upon a rough barricade, thrown up by
vile Gnolls to bar our further exploration and mapping. While the
warriors among us took up defensive positions, my good companion Tal the
Dwarrow threw down some flaming oil, were it to frighten away the
Gnolls or to deter their approach I do not known, for at that very
moment much confusion arose and all hell broke loose. It was that fine
fellow Blade who first spotted the roaming band of Ghouls - even more
despicable since they were once Yellow Men - who caught us by surprise
in the back. Blade was quickly beset by them and succumbed to the
paralyzing nature of their cruel claws. At this moment yours truly
nocked and loosed an arrow, but due to the shoddy craftmanship of the
bow - which he purchased here in Lembde and for which he expects the
bowyer will provide him full compensation, seeing as by this first event
everything that followed transpired, and if the man can live with four
deaths on his conscience and keep my gold then my hat is off to him,
what a black soul he must have - anyhow this bow lost its string and
fell to the floor. The Dwarrow rushes forward, taking no heed of the
danger, to protect his scholarly fellows, while my brave halfling friend
Skarr also unleashed a volley, unfortunately to little effect. Our
scholar Hjalhir meanwhile kept working on his maps, because that's what
he does, and nothing else, especially not accursed magicks. The fight
turned sour quickly, my companions one by one succumbing to the Ghouls'
crippling touch, which left your narrator on his own, warding off three
Ghouls with naught but a dagger.“ Slippy continued, as he gulped down
the remainder of the second flagon.
„Fortunately Blade, blessed he be, as I have mentioned earlier, by
divine intervention recovered his wits and set about reviving the others
of our little group, and it seemed the tide of the battle had turned in
our favour. 't was around this moment however that fate spit us
squarely in the face, for a group of ravenous Gnolls then entered the
fray, jumping over the smoldering remains of the barricade. Your
faithful Ratman took it upon himself to engage these vile curs, allowing
Blade to see to the fallen. By very selflessly sacrificing a very
expensive gold necklace I bought us preciously needed time. Then the
story admittedly takes a slightly odd turn, as for reasons not entirely
clear to myself - though I suspect the combat fatigue and large
breakfast I had this morning to be the culprits - I fell soundly asleep,
which my foes seemed to think was a very excellent idea because three
Gnolls followed my lead.“ Slippy paused, cleared his throat and emptied
the third pint before moving on.
„Next thing I remember I was being dragged away by one of the Gnolls who
didn't feel quite so nappish, looking around to see, to my dismay, my
companions once again struck down, being torn apart by the remaining
Ghouls - at this point I should note there were probably a dozen of
them, of which we killed perhaps ten, six of those I did in
single-handedly - and my Gnollish captor continued to drag me off while
yapping gleefully. Waiting for the most opportune moment, I then broke
loose of his grasp, and, seeing that my comrades were in dire peril
indeed, became so ferociously enraged that the Gnoll thought the better
of it and set to running for his life. In my bloodlust the recollections
have become a bit of haze, but I distinctly remember grabbing a long
sword and tearing up their dung-covered lair, decapitating Gnolls left
and right while I strategically beat a retreat to the exit, as to alert
the rear guard which remained behind to look after our mules. According
to them at least three Gnolls ran out of the cave with me in hot pursuit
until I lost track of them, and collapsed quite exhausted, physically
but mostly emotionally, struck by the loss of my equipment and also
those guys I told you earlier about. So in short, as a truer telling of
the events that transpired there today will never be heard, let it be
recorded for posterity and recounted throughout the ages, the tale of
brave Henry Slippums! Cheers!" And with that Slippy drank deep of his
fourth pint of ale and he felt a whole lot better for it.
Damn that d30 carousing table, I will go to my grave with the epitaph "the drunken fool of Dregg" - Deeping
ReplyDeleteI shall raise a glass in memory of such noble mappers.
ReplyDeleteAs Akodo once said: "Sometimes running requires the greater courage."
ReplyDeleteP.S What really happened? Not that I'm thinking Slippy is lying about the events listed in that last paragraph or anything....
ReplyDeleteWell, this is what the omnipotent eye of the Dungeon Master observed that day...
ReplyDeleteSlippy's tale is reasonably accurate up until the point where he fell asleep. The sudden sleepiness was (clearly) due to Hjalhir casting a sleep spell, targeted on the gnolls, but affecting enough hit dice that Slippy was in range as well. (Slippy didn't mention this in his recounting to the villagers, knowing that they hate witches and magic-users with a passion.) So the gnoll started dragging the ratman off to somewhere safe to snack on. Being dragged along by the arm soon woke Slippy up, but he pretended to remain asleep, saw that all his companions were now paralysed, and waited for an opportune moment to escape. After succeeding a DEX roll to suddenly break away from the gnoll's grip, he basically ran out of the caverns as fast as he could, dropping various pieces of equipment along the way until he reached full 120' per round speed and could outrun his pursuers.
Sorry for telling the "less heroic" version of the story Slippy... however, you can be assured that your reputation in Lembde is forever safe -- they don't have internet access in the chasm (barbarians, I know).