(Also, I'll be on holiday for the next 2 weeks, from tomorrow, so no posts will manifest during that time.)
(C) denotes cleric spells, (MU) denotes magic-user spells and (I) denotes illusionist spells, all from the Advanced Edition Companion.
1st level
- Cause light wounds (C)
- Command dead
- Command undead
- Darkness globe (MU)
- Detect disease
- Detect undead
- Dying words
- Exterminate
- Haunting
- Locate remains
- Pass undead
- Preserve dead
- Ray of enfeeblement (MU)
- Read magic
- Scare (MU)
- Shadow touch
- Skeletal servitor
- Summon familiar (MU)
- Unseen servant (MU)
- Choke
- Corpse visage
- Death recall
- Drag from death's door
- Feign death (MU)
- Ghoul touch
- Lend strength or fortitude
- Ray of pain
- Resist turning
- Seal tomb
- Speak with dead (C)
- Spectral hand
- Summon swarm
- Zombie servitor
- Animate dead (MU)
- Cause disease (C)
- Fear (MU)
- Hold person (MU)
- Skull sight
- Skull speech
- Summon undead I
- Unhallow
- Walking dead
- Zone of sinister stillness
- Cause serious wounds (C)
- Charm undead
- Curse (MU – reverse of remove curse)
- Graft
- Mummy touch
- Summon undead II
- Swarm transformation
- Cause critical wounds (C)
- Death spell (MU)
- Defy death
- Gaseous form
- Magic jar (MU)
- Summon shadow (I)
- Summon undead III
- Zone of creeping terror
- Contact spirit
- Curse of undeath
- Harm (C – reverse of heal)
- Knowledge of life
- Organ transference, lesser
- Spiritwrath (MU)
- Summon undead IV
- Death geas
- Destruction (C – reverse of resurrection)
- Drain energy (C – reverse of restoration)
- Necrosis (C – reverse of regenerate)
- Summon demon (MU)
- Summon undead V
- Undead regeneration
- Zone of weakness
- Clone (MU)
- Organ transference, greater
- Power word blind (MU)
- Skeletal army
- Summon undead VI
- Symbol (MU)
- Power word kill (MU)
- Raise dead (C)
- Reinstate spirit
- Steal life force
- Summon undead VII
- Zone of death
As a hardcore B/X purist, I find the spell lists too... big... at the low levels. 20 spells is a lot of diversity for a specialist caster.
ReplyDeleteHey Dyson, interesting point... Of course I'm working from the AD&D / Labyrinth Lord + AEC model, where much bigger spell lists are the norm, but you've prompted me to think about the possibility of also including minimal B/X style spell lists with around 10 spells per level, to give people the option. Might be a nice "feature".
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