Wizardzine! #1 is coming along very nicely! As I mentioned previously, the theme is oceanic and sub-aquatic magic.
I want each issue to be not just a collection of spells and magic items, though, but also to describe the magician who has created these wonders. For the first issue, the figure of "Ephenedrine the Sirene", oceanic sorceress, has crystallised. I'll be giving some more thought as to her character, history, and motives as writing for the issue continues.
As a teaser, I also wanted to share one of her spells, which I just wrote:
Schools: Charms, Elemental water, Oceanic
The homes of men are founded on earth but their hearts are with the seas. Many a wanderer, upon his first glimpse of the ocean, is smitten with a lifelong yearning for the waves and the mysteries of the deeps.
This spell plays upon these deep-rooted instincts, awakening a lust for the ocean deeps in a person of the magic-user’s choice. Typically humans are the only race which may be affected with a sea lust but the referee may rule that other races in his campaign are susceptible to this charm. Two effects are possible, as follows.
Consort with Deep Ones: When cast at the sea’s shore at night, in the presence of denizens of the deep (merfolk, locathah, sahuagin, or other races of “deep ones”), the spell’s target enters into a state of delirious infatuation in which he or she will consort with the creatures, engaging in whatever rituals or rites of communion they may desire. This state lasts for a single night. Only vague memories of the events which transpired under the enchantment remain to the victim. Women who are victim of this magic sometimes give birth to children who bear odd marks hinting at their sea-blood heritage.
Lost Love: Alternatively, the magic-user may use this spell to abuse the heart of a lovestruck victim, inflicting them with a glamour of great potency. This usage of the spell requires the heart of the object of the victim’s love, removed from the body, whether living or dead. The heart must be thrown into the waves of the sea as the spell is cast. The victim is inflicted with the delusion that their love has gone across the seas and will do whatever is in their power to follow. The charm will thus drive the victim to a life of futile wandering and searching, forever yearning after their lost love.
In both cases, a successful saving throw versus spells negates the enchantment.