In my Labyrinth Lord game I've wholeheartedly adopted Jeff's party like it's 999 carousing concept. My take on it has been as follows:
- After any session a character can choose to go carousing.
- The PC can spend any amount of gold they want, and gains that much XP in return. (Of course, the usual limit of not being able to gain more than one experience level in one go still applies!)
- They also roll a die (any type). If it comes up odd, then the DM rolls on the carousing results table, which indicates a noteworthy event which occurred during the character's boozing. Some of these are beneficial, some are detrimental, some are funny, and some may lead to adventures.
In addition to using this system for carousing, I've offered PCs two more ways to turn gold into XP: by making sacrifices to cosmic powers (deities, demi-gods, devils, demons, elemental princes, etc), or by engaging in magical research. (The latter is, obviously, only open to magic-users, and probably requires a laboratory or at least a home base.)
Of course, these activities also needed some interesting tables of random results. I've just finished writing up the last one, so I thought I'd share what I've created. Here they are as PDFs:
The carousing results table is obviously heavily inspired by Jeff's original, but I've altered some entries, and expanded the whole thing up to a d30 table.
The sacrifices table contains entries suggested by kelvingreen, anarchist and Daddy Grognard. Thanks guys!
Hope someone else finds them useful / enjoyable!
Great tables! Thanks for sharing. I'll try and find a use for them in my game!
ReplyDeleteThank you very much!
ReplyDeleteGood stuff! Keep 'em coming!
ReplyDeleteGlad to share, everyone!
ReplyDeleteThese are great; I plan to adapt them for my own game. Thanks for sharing!
ReplyDeleteNever too late to use some great tables.
ReplyDeleteCheers!