Thursday, 1 September 2016

Dolmenwood Encounter Tables: Combined Master Tables (Daytime)

I previously posted ideas working towards a complete set of general encounter tables for Dolmenwood, including variants for daytime/nighttime and party activity. I really like the idea of having a bit more detail to the design of encounter tables. Some people pointed out, though, that my previous designs, being based on multiple rolls on multiple tables, would add complexity in play. To that end, I've created conglomerated mega tables which require but a single roll / look-up.

Here's the result. Obviously, this isn't a very usable format. I'll make it into a proper PDF at some point.

(Note: green things are animals, yellow things are fairies, red things are monsters, and blue things are people.)

Blogger is playing up on me, so I've had to split this post in two. First, here are the daytime tables. Here's part two.

d100Daytime, in the wilds
1Deer
2Deer
3Boar
4Boar
5Bear
6Bear
7Wolves
8Wolves
9Giant weasel
10Sentient crow
11Sentient squirrel
12Sentient hare
13Giant centipedes
14Snake
15Giant ants
16Killer bees
17Insect swarm
18Insect swarm
19Giant stag beetle
20Griffon
21Domestic animals
22Deer
23Snake
24Giant ants
25Barrow bogies
26Mogglewomp
27Scrabey
28Sprites
29Sprites
30Dryad
31Elves
32Elves
33Unicorn (noble)
34Unicorn (black)
35Grimalkin, estray
36Grimalkin, chester
37Changeling
38Changeling
39Boggart
40Grigg
41Leshii
42Pook
43Poppet
44Hob
45Elves
46Scrabey
47Pook
48Leshii
49Hob
50Gloam
51Scrycke
52Ogre
53Troll
54Grey worm
55Root thing (autumn) or giant spider
56Giant spider
57Centaur
58Basilisk
59Goatmen, longhorn
60Goatmen, shorthorn
61Goatmen, wild
62Deodand
63Chimera (any number of hybrid monstrosities)
64Evil tree
65Lycanthrope
66Wyrm
67Scarecrow or wickerling
68Atacorn
69Peryton
70Goatmen, longhorn
71Goatmen, shorthorn
72Goatmen, wild
73Evil tree
74Goatmen, wild
75Pedlar/merchant
76Beggar
77Villager
78Villager
79Villager
80Pilgrim/friar (travelling to random shrine)
81Soldiers/knights (in the High Wold, 2 in 6 chance of shorthorn goatmen)
82Bandits/highwaymen
83Adventurers
84Hunters/woodsmen/trappers/anglers
85Wizard
86Witch
87Drune
88Nobles (in the High Wold, 2 in 6 chance of longhorn goatmen)
89Officials (bailiffs, tax collectors) (in the High Wold, 2 in 6 chance of longhorn goatmen)
90Refugees / the lost / exiles
91Hermit
92Fortune teller
93Explorers (cartographers, scouts)
94Messengers (criers, emissaries)
95Adventurers
96Hunters/woodsmen/trappers/anglers
97Explorers (cartographers, scouts)
98Refugees / the lost / exiles
99Bandits/highwaymen
100Drune


d100Daytime, on the road
1Deer
2Deer
3Deer
4Boar
5Boar
6Boar
7Sentient crow
8Sentient crow
9Sentient squirrel
10Sentient squirrel
11Sentient hare
12Sentient hare
13Bear
14Bear
15Wolves
16Wolves
17Giant weasel
18Domestic animals
19Domestic animals
20Domestic animals
21Domestic animals
22Giant weasel
23Giant centipedes
24Snake
25Giant ants
26Killer bees
27Insect swarm
28Giant centipedes
29Snake
30Giant ants
31Killer bees
32Insect swarm
33Giant stag beetle
34Changeling
35Elves
36Elves
37Grimalkin, estray
38Grimalkin, estray
39Mogglewomp
40Scrabey
41Scrabey
42Gloam
43Goatmen, longhorn
44Goatmen, longhorn
45Goatmen, shorthorn
46Goatmen, shorthorn
47Goatmen, wild
48Lycanthrope
49Scarecrow or wickerling
50Adventurers
51Adventurers
52Adventurers
53Bandits/highwaymen
54Bandits/highwaymen
55Beggar
56Beggar
57Beggar
58Drune
59Explorers (cartographers, scouts)
60Explorers (cartographers, scouts)
61Fortune teller
62Fortune teller
63Fortune teller
64Fortune teller
65Hunters/woodsmen/trappers/anglers
66Hunters/woodsmen/trappers/anglers
67Messengers (criers, emissaries)
68Messengers (criers, emissaries)
69Messengers (criers, emissaries)
70Nobles (in the High Wold, 2 in 6 chance of longhorn goatmen)
71Nobles (in the High Wold, 2 in 6 chance of longhorn goatmen)
72Nobles (in the High Wold, 2 in 6 chance of longhorn goatmen)
73Officials (bailiffs, tax collectors) (in the High Wold, 2 in 6 chance of longhorn goatmen)
74Officials (bailiffs, tax collectors) (in the High Wold, 2 in 6 chance of longhorn goatmen)
75Officials (bailiffs, tax collectors) (in the High Wold, 2 in 6 chance of longhorn goatmen)
76Officials (bailiffs, tax collectors) (in the High Wold, 2 in 6 chance of longhorn goatmen)
77Pedlar/merchant
78Pedlar/merchant
79Pedlar/merchant
80Pedlar/merchant
81Pilgrim/friar (travelling to random shrine)
82Pilgrim/friar (travelling to random shrine)
83Pilgrim/friar (travelling to random shrine)
84Refugees / the lost / exiles
85Refugees / the lost / exiles
86Soldiers/knights (in the High Wold, 2 in 6 chance of shorthorn goatmen)
87Soldiers/knights (in the High Wold, 2 in 6 chance of shorthorn goatmen)
88Soldiers/knights (in the High Wold, 2 in 6 chance of shorthorn goatmen)
89Soldiers/knights (in the High Wold, 2 in 6 chance of shorthorn goatmen)
90Soldiers/knights (in the High Wold, 2 in 6 chance of shorthorn goatmen)
91Villager
92Villager
93Villager
94Villager
95Villager
96Villager
97Villager
98Witch
99Wizard
100Wizard


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