Saturday, 21 November 2015

The B/X Rogue: Out Now!

I have written a thing and you might like to buy it! It has illustrations by the esteemed Nicolò Maioli. Here is what it says on the back:


Climbing walls, hiding in shadows, moving silently, removing traps... There must be more to the adventuring life than this!

Explode the talents of your sneaky characters with this book!

More than simply a thief, the rogue class has access to talents drawn from a wide array of archetypes, all integrated into a single class. Scouts & spies, burglars & tomb robbers, charlatans & con-artists, swashbucklers & explorers, brigands & highwaymen, assassins & thugs. No need for all of those specialised sub-classes any more!

Within these pages you will discover:
  1. Complete advancement tables for levels 1 to 20
  2. 36 adventuring talents
  3. Themed packages of talents for a quick start into the game
  4. Guidelines for other classes attempting roguish feats
  5. Rules for song magic and dabbling in arcane secrets


Buy the PDF at RPGNow

(Print version coming soon.)

Sunday, 1 November 2015

Wormskin Issue 1: Delayed But Not Dead!

Back in August, the Gorgonmilk and I made an (in retrospect rash) announcement of the impending emergence of a zine known as Wormskin, in which the mythical Dolmenwood would begin to be revealed. Since that day, all has been quiet on the Dolmenwood front...

What's going on?

Well, as often happens with such things (when one is doing this as a hobby, not as a job, at least), writing was delayed, layout was delayed. In this case, the only thing that wasn't delayed was illustration! Hurrah!

But! I have this very evening put the finishing touches to the text of issue 1 and will be embarking upon the layout process in the coming weeks. I'm not going to be foolish enough to say anything like "it should be ready be the end of the month!" (again), but wanted to put the word out: it is still happening!

Finalised contents of issue 1 are:
  • The grimalkin race-class (witnessed in sketch form here).
  • Three new spells of cat-kind, including the terrifying (?) furball.
  • The moss dwarf race-class (glimpsed as a wisp here).
  • One (1!) new forest-creeping monster: the root-thing.
  • A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous. How to identify them? What are their names? What shall come to pass upon consuming one? All this and more is answered!
 Coming soon(ish). Keep 'em peeled!