Just reading Daddy Rolled a 1's post about AD&D 2nd edition, where he mentions how one thing he really liked about that edition was the "kits". I played a lot of AD&D 2e, but never used kits at all. But it got me thinking about them again, and I looked a few up.
My feeling about them now is that while mechanically I don't like them (they depend on the proficiencies system, and seem to add a lot of complicated abilities and mechanical bonuses to things, which I find too fiddly), I do like the flavour of them. I've often thought it'd be nice to give players a list of inspirational ideas for character concepts per class, especially in an old-school game where there are only a very limited number of classes, with no "options" at all.
So here are the kits for fighters, thieves, clerics and magic-users (the latter two aren't particularly imaginative to be honest). There's actually a complete list of them all in wikipedia, for further reference!
Pirate / Outlaw