Tuesday, 11 October 2011

Deepingdale's adventuring logs 7

Campaign logs written by Steve, Deepingdale's player.

Company Members
Slippy, 3rd Lvl Ratman - Founding Member
Cagliostro, 2nd Lvl Human Necromancer
Deepingdale, 1st Lvl Dwarrow Fighter
Skarr, 1st Lvl Ratfolk Thief
Stignarr, 1st Lvl Human Fighter

Session 7 (28/09/11)
After a restful night sleep in the ruins of Caan, clarity and the wisdom of Assedh seemed to take hold of the situation.  It became apparent to Deepingdale that Stig was behind the business with the Silk Merchants horses and after convincing Stig to take him into his confidence, Stig revealed that he had been quested by the deity of despair to wreak havoc in the surrounding area, as a result of his temple visit in Yelleth.  This explained much as Stig had not been himself since that day, what with the sacrificing of one of his hounds and his general strange demeanour, even for a man folk.  Kallac the Merchant needed a lot of convincing not to take the matter into his own hands and after some reassurance and a promise that Blade would heal the horse, the matter was closed.  Blade and Deepingdale agreed that Stig should in turn make a contribution of 100 gp during the first opportune visit to a temple of Hegg.
The party then preceded, without further occurrence, to travel to Rim, the strange Fey town on the edge of the chasm of Neyellem.  The town was a weird mixture of stark basic black wooden buildings, tall and narrow, with narrow and few windows.  As Stig intelligently observed, these were clearly a people not wanting contact with sunlight.  As for the Rim themselves, they appeared tall and thin, with any unclothed appendages covered in bandages and each wearing an ornate wooden mask.  The party was escorted with other merchant caravans to a large simple barn as night fell.  After talking with some of the more experienced caravan hands who had made this trip before, it was clear that at night, the Rim were not to be seen, literally disappearing, perhaps like the Fey Goblins we had encountered in the Forest of Harln.  One of the merchant baggage handlers had explored the small town, but found no one around, all of the buildings where empty and he had a strange sense of being continually watched.

Clearly, with no options for a pint in the very much absent inn, we settled down for some well earned rest after being paid by Kallac for our services on the outward stretch.  A few games of cards were underway amongst the merchants however Skarr had other ideas and tried to make a fast buck the easy and unlawful way, through light fingers.  Caught red handed, a brawl ensued and Skarr narrowly escaped the barn alive.

The next day we checked out the wooden items the Rim sell (tourist crap, unlike their own masks). Hjalhir tried ESPing one of them but this gave him the paranoid sensation of being watched continuously so he broke it off.  Stignarr bought various herbs from the Rim in an effort to help Slippy recover faster (with some effect).  Cagliostro paid a guard to go up and down the lift into the chasm, which proved to be uneventful but the Rim charge per person/animal for use of the lift.  We then all went down the lift, going westward through the canyon, passing a statue of a long dead human overseer of Nayellem City (whose name I can't recall at the moment). We also learned that Breets was the first of these overseers, back when humans ruled over Nayellem.  Eventually we reached the small town of Giw, another Rim settlement like the ones at the top and bottom of the lifts. After a meagre dinner of smoked fish we rented a barge to go to Nayellem City by river, as the surrounding area just consisted of treacherous swampland.

Nayellem City is the largest town in the chasm, with heavy fortifications and walls, guarded by, as far as we've seen, the puce men.  The party then split up to explore the city of Nayallem, carousing, rumour gathering ensued.  Considerable information was gathered on the different factions in the chasm and some information too on the whereabouts of three of the Breets relics, Slippy and Venser, during their carousing and asking around about the relics & so on, met an old man who took an interest in them. He seemed to know quite a lot about the relics, and told the pair that the aquamarine raven, the blooded shield and the eye stone were all taken into the chasm deeps (a network of caverns which lie at the far western end of the chasm) when the last overseer was killed and the wars started anew.

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