Campaign logs written by Steve, Deepingdale's player.
Company Members
Slippy, 3rd Lvl Ratman - Founding Member
Venser, 3rd Lvl Human Thief
Cagliostro, 2nd Lvl Human Necromancer
Hjalhir, 3rd Lvl Human Wizard
Blade, 1st Lvl Human Cleric of Hegg, God of Blades
Deepingdale, 1st Lvl Dwarrow Fighter
Skarr, 1st Lvl Ratfolk Thief
Stignarr, 1st Lvl Human Fighter
Location: Road to the City of Rim, North West from
the City of Yelleth, near Chasm of Neyellem, Encounter point: ruined
City of Caan in the desert of East Riding.
The company completed its business in Micmar and proceeded to head
North West along the well used commercial road towards the City of
Yelleth where we hoped to join a caravan to Rim. Considerable party
funds were used to purchase expedition equipment, mules, from the Dax
advance and wages for the salvage of the Breet relics. Before our
departure a small band of Dwarrow security guards from Deeppockets Bank
arrived with Stignarr in chains, they had found him at Uncle Nori's
request and returned him to me. Fortunately for Stig, I was able to
release him from my charge after he revealed that he had the chalice
from the Sunken Palace on him, this fetched a pretty coin at the market
in Micmar and the 400gp that he got for it was enough to repay his dues
to the bank. Stig has decided, of his own free will, to stay with our
company and join us to travel to Rim.
A final discussion with Mol, the learned Sage of Micmar, revealed
further information about the chasm and its inhabitants, plus a further
detailed map of the whole chasm. Visits to the sage are money well
spent. Mol explained that three human factions exist in the chasm,
constantly at war with each other, the yellow folk, the puce folk and
the red folk. The Rim seem to have established a neutral relationship
with all three factions and openly trade with all of them. Mol knew
nothing of the relic of Breet.
Our Acolyte priest of Hegg, Blade, managed to progress with his
studies and reach the rank of Adept before we departed from Micmar. I
long to complete my training and progress from Veteran to Warrior,
hopefully Assedh's gold will shine on me and our travels to Rim will
enable such good fortune.
The company travelled safely for just over 2 weeks to Yelleth, the
closest city to the chasm, here we sought merchants who needed a
security entourage and we were fortunate to meet Kalac, a silk merchant
who was in such need. Henry managed to strike a good deal with him
(70gp each) for the outward journey, half paid upfront, half on his
caravan's safe arrival at the City of Rim on the eastern edge of the
chasm. As we ventured further from Micmar, Hjalhir's health seemed to
take a turn for the worse, he appeared preoccupied at best and at worst,
drugged!
From Yelleth, ahead of us lay a 10 day journey, accompanying two
horse drawn wagons, two drivers and Kalac the silk merchant. Both
wagons were apparently laden with tonnes of silk, ready to be sold to
the Rim. On the 5th day we reached the ruined desert city of Caan and
it was here that we met with mixed fortune. As we entered the city,
Kalac warned us to be on our guard and explained that the ruins were
dangerous. To our left on the opposite side of the fast flowing river
of Mallong, a ruined tower rose up as a high point in the deserted city
and as we approached a large swarm of what looked like black birds, rose
out of the towers broken roof, followed by two giant birds. The birds
proceeded to fly towards our scouts, Venser and Skarr. I managed to
mount Hjalhir's horse and ride with him towards the attacking birds, it
was only when we approached them that we saw that they were in fact a
swarm of stirges and the giant birds looked like Rocs. Battle ensued, I
dispatched the first Roc with a bolt from my heavy crossbow and the
second, when it had landed, I removed its head with the Azure Serpent
Sword. We were to have less luck with the Stirges. Aside from Venser
and Skarr, our scouts and Stig, how remained back at the wagons with
Kalac, every member of our company was set upon by the blood sucking
stirges, in a matter of minutes our situation turned dire and Slippy
(Henry), despite being one of our hardier company members, succumbed to
the stirges blood sucking attack. It was only due to Cagliostro's
intervention that he didn't die.
For myself, I was lucky not to also suffer a similar fate. Whilst I
was able to dispatch two stirges with the help of Blade, I received
terrible wounds from the damned creatures. After what seemed like an
age, we managed to turn the tide, again with the aid of the Necromancers
dark magic and a few arrows and darts from our scouts, we managed to
slay the remaining creatures.
The return from deaths door spell, although successful, seems to have
permanently aged Henry and he is lucky to still be alive. It is a
shame that the same can't be said for Cagliostro's familiar, Jack the
Raven, only three weeks old, sadly killed by a stirge. The
Necromancer's brief attachment, seems to have caused him considerable
pain.
Once we recovered from our wounds, thanks be to Hegg, we proceeded to
explore the nearby ruined tower and low and behold, at last our efforts
were rewarded. Clearly these beasts have be praying upon caravan
companies for sometime, we retrieved a chest, a large bundle of silks
(with Kallac's mark on them) and several pouches of gold (323gp).
Within the chest, we found 10 ingots of gold (1,000gp), a scroll tube
(Haste and Dimension Door) and a magical potion flask, yet to be
identified.
After some magically assisted bargaining, Kalac kindly agreed to buy
the salvaged silk off us for 400gp. All in all, despite Slippy's bad
luck, the money, 1,723gp and the items have made up for our trouble.
On regrouping, it now looks like perhaps our misfortune is not yet
through with for today, mysteriously one of Kalac's caravan horses,
whilst sheltering from the combat in the ruins, has had its let badly
cut by what looks like a knife. Suspicion within the company, strangely
fell upon Stig, who was supposed to be guarding the caravan. It is
unclear at this point what the motive is, or whether these suspicions
can be proven. Stig pleads innocence and points the finger at the other
caravaneers, however his past record is not one that can be trusted and
I am yet to decide, but not yet quick to judge. I hope we can get to
the bottom of this before we reach Rim. We have enough to contend with,
without trouble from within our own. With the extra gold, my goal of
reaching Warriorhood is now in my grasp and I will be glad of the extra
training before we descend into the chasm. Time to rest after another
narrow escape.
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