Tuesday, 11 October 2011

Deepingdale's adventuring logs 6

Campaign logs written by Steve, Deepingdale's player.

Company Members
Slippy, 3rd Lvl Ratman - Founding Member
Venser, 3rd Lvl Human Thief
Cagliostro, 2nd Lvl Human Necromancer
Hjalhir, 3rd Lvl Human Wizard
Blade, 1st Lvl Human Cleric of Hegg, God of Blades
Deepingdale, 1st Lvl Dwarrow Fighter
Skarr, 1st Lvl Ratfolk Thief
Stignarr, 1st Lvl Human Fighter

Location: Road to the City of Rim, North West from the City of Yelleth, near Chasm of Neyellem, Encounter point: ruined City of Caan in the desert of East Riding.

The company completed its business in Micmar and proceeded to head North West along the well used commercial road towards the City of Yelleth where we hoped to join a caravan to Rim.  Considerable party funds were used to purchase expedition equipment, mules, from the Dax advance and wages for the salvage of the Breet relics.  Before our departure a small band of Dwarrow security guards from Deeppockets Bank arrived with Stignarr in chains, they had found him at Uncle Nori's request and returned him to me.  Fortunately for Stig, I was able to release him from my charge after he revealed that he had the chalice from the Sunken Palace on him, this fetched a pretty coin at the market in Micmar and the 400gp that he got for it was enough to repay his dues to the bank.  Stig has decided, of his own free will, to stay with our company and join us to travel to Rim.

A final discussion with Mol, the learned Sage of Micmar, revealed further information about the chasm and its inhabitants, plus a further detailed map of the whole chasm.  Visits to the sage are money well spent.  Mol explained that three human factions exist in the chasm, constantly at war with each other, the yellow folk, the puce folk and the red folk.  The Rim seem to have established a neutral relationship with all three factions and openly trade with all of them.  Mol knew nothing of the relic of Breet.

Our Acolyte priest of Hegg, Blade, managed to progress with his studies and reach the rank of Adept before we departed from Micmar.  I long to complete my training and progress from Veteran to Warrior, hopefully Assedh's gold will shine on me and our travels to Rim will enable such good fortune.

The company travelled safely for just over 2 weeks to Yelleth, the closest city to the chasm, here we sought merchants who needed a security entourage and we were fortunate to meet Kalac, a silk merchant who was in such need.  Henry managed to strike a good deal with him (70gp each) for the outward journey, half paid upfront, half on his caravan's safe arrival at the City of Rim on the eastern edge of the chasm.  As we ventured further from Micmar, Hjalhir's health seemed to take a turn for the worse, he appeared preoccupied at best and at worst, drugged!

From Yelleth, ahead of us lay a 10 day journey, accompanying two horse drawn wagons, two drivers and Kalac the silk merchant.  Both wagons were apparently laden with tonnes of silk, ready to be sold to the Rim.  On the 5th day we reached the ruined desert city of Caan and it was here that we met with mixed fortune.  As we entered the city, Kalac warned us to be on our guard and explained that the ruins were dangerous.  To our left on the opposite side of the fast flowing river of Mallong, a ruined tower rose up as a high point in the deserted city and as we approached a large swarm of what looked like black birds, rose out of the towers broken roof, followed by two giant birds.  The birds proceeded to fly towards our scouts, Venser and Skarr.  I managed to mount Hjalhir's horse and ride with him towards the attacking birds, it was only when we approached them that we saw that they were in fact a swarm of stirges and the giant birds looked like Rocs.  Battle ensued, I dispatched the first Roc with a bolt from my heavy crossbow and the second, when it had landed, I removed its head with the Azure Serpent Sword.  We were to have less luck with the Stirges.  Aside from Venser and Skarr, our scouts and Stig, how remained back at the wagons with Kalac, every member of our company was set upon by the blood sucking stirges, in a matter of minutes our situation turned dire and Slippy (Henry), despite being one of our hardier company members, succumbed to the stirges blood sucking attack.   It was only due to Cagliostro's intervention that he didn't die.

For myself, I was lucky not to also suffer a similar fate.  Whilst I was able to dispatch two stirges with the help of Blade, I received terrible wounds from the damned creatures.  After what seemed like an age, we managed to turn the tide, again with the aid of the Necromancers dark magic and a few arrows and darts from our scouts, we managed to slay the remaining creatures.

The return from deaths door spell, although successful, seems to have permanently aged Henry and he is lucky to still be alive.   It is a shame that the same can't be said for Cagliostro's familiar, Jack the Raven, only three weeks old, sadly killed by a stirge.  The Necromancer's brief attachment, seems to have caused him considerable pain.

Once we recovered from our wounds, thanks be to Hegg, we proceeded to explore the nearby ruined tower and low and behold, at last our efforts were rewarded.  Clearly these beasts have be praying upon caravan companies for sometime, we retrieved a chest, a large bundle of silks (with Kallac's mark on them) and several pouches of gold (323gp).  Within the chest, we found 10 ingots of gold (1,000gp), a scroll tube (Haste and Dimension Door) and a magical potion flask, yet to be identified.

After some magically assisted bargaining, Kalac kindly agreed to buy the salvaged silk off us for 400gp.  All in all, despite Slippy's bad luck, the money, 1,723gp and the items have made up for our trouble.

On regrouping, it now looks like perhaps our misfortune is not yet through with for today, mysteriously one of Kalac's caravan horses, whilst sheltering from the combat in the ruins, has had its let badly cut by what looks like a knife.  Suspicion within the company, strangely fell upon Stig, who was supposed to be guarding the caravan.  It is unclear at this point what the motive is, or whether these suspicions can be proven.  Stig pleads innocence and points the finger at the other caravaneers, however his past record is not one that can be trusted and I am yet to decide, but not yet quick to judge.  I hope we can get to the bottom of this before we reach Rim.  We have enough to contend with, without trouble from within our own.  With the extra gold, my goal of reaching Warriorhood is now in my grasp and I will be glad of the extra training before we descend into the chasm.  Time to rest after another narrow escape. 

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