Sunday 7 August 2016

Dolmenwood: Encounter Tables 2

Following on from my post the other day, describing the basic premise for random encounter tables in Dolmenwood, here are fleshed-out tables for the different types of creatures that may be encountered (animals, fairies, monsters, people) during the day and night. Each chart has 20 entries. A random encounter may thus be determined by rolling a d12 and a d20, then consulting the appropriate charts.


(The Animals charts, by the way, also include mobile or semi-mobile plants or fungi.)

Creatures marked with an asterisk appear in currently published issues of Wormskin. As more creatures are described in the zine, the encounter charts will be updated / expanded.

Animals - Day
Neutral creatures of animal or lesser intelligence, active during the day.
  1. Deer
  2. Deer
  3. Boar
  4. Boar
  5. Bear
  6. Bear
  7. Wolves
  8. Wolves
  9. Giant weasel
  10. Sentient crow
  11. Sentient squirrel
  12. Sentient hare
  13. Giant centipedes
  14. Snake
  15. Giant ants
  16. Killer bees
  17. Insect swarm
  18. Giant fungus (shrieker)
  19. Giant stag beetle
  20. Griffon

Animals - Night
Neutral creatures of animal or lesser intelligence, active during the night.
  1. Giant toad
  2. Giant stag
  3. Giant boar
  4. Giant snail
  5. Giant snail (psionic)
  6. Giant rats
  7. Giant weasel
  8. Sentient fox
  9. Sentient owl
  10. Sentient badger
  11. Giant centipedes
  12. Bog salamander
  13. Sentinel owl
  14. Moon doe
  15. Giant fungus (shrieker)
  16. Shambling mound
  17. Translucent ape
  18. Giant leech
  19. Shaggy mammoth
  20. Flying horse
Fairies - Day
  1. Barrow bogies *
  2. Mogglewomp *
  3. Scrabey *
  4. Sprites
  5. Sprites
  6. Dryad
  7. Elves
  8. Elves
  9. Unicorn (noble)
  10. Unicorn (black)
  11. Grimalkin, estray *
  12. Grimalkin, chester *
  13. Changeling
  14. Changeling
  15. Boggart
  16. Grigg
  17. Leshii
  18. Pook
  19. Poppet
  20. Hob
Fairies - Night
  1. Barrow bogies *
  2. Scrabey *
  3. Dryad
  4. Nymph
  5. Nymph
  6. Elves
  7. Wild hunt
  8. Unicorn (noble)
  9. Unicorn (black)
  10. Will o’ the wisp
  11. Will o’ the wisp
  12. Grimalkin, wilder *
  13. Changeling
  14. Crepuscular gnome
  15. Glegg
  16. Tomfools
  17. Woodgrue
  18. Woodgrue
  19. Redcap
  20. Hob
Monsters - Day
Inhuman creatures, active during the day, which are often antagonistic toward or prey on mortals.
  1. Gloam *
  2. Scrycke *
  3. Ogre
  4. Troll
  5. Grey worm
  6. Root thing * (autumn) or giant spider
  7. Giant spider
  8. Centaur
  9. Basilisk
  10. Goatmen, longhorn *
  11. Goatmen, shorthorn *
  12. Goatmen, wild
  13. Deodand
  14. Chimera (any number of hybrid monstrosities)
  15. Evil tree
  16. Lycanthrope
  17. Wyrm
  18. Scarecrow or wickerling
  19. Atacorn
  20. Peryton
Monsters - Night
Inhuman creatures, active during the night, which are often antagonistic toward or prey on mortals.
  1. Antler wraith
  2. Giant spider
  3. Giant spider (spell-weaver)
  4. Devil goat
  5. Bog zombies *
  6. Gelatinous hulk
  7. Nightworms *
  8. Witch owls *
  9. Gloam *
  10. Centaur (deformed)
  11. Groaning spirit
  12. Sodder/grasper
  13. Ghost
  14. Evil wolves
  15. Goatmen, wild
  16. Wyrm
  17. Ogre, horned
  18. Nightgaunt
  19. Evil tree
  20. Lycanthrope
People - Day
  1. Pedlar/merchant
  2. Beggar
  3. Villager
  4. Villager
  5. Villager
  6. Pilgrim/friar (travelling to random shrine)
  7. Soldiers/knights (in the High Wold, 2 in 6 chance of shorthorn goatmen)
  8. Bandits/highwaymen
  9. Adventurers
  10. Hunters/woodsmen/trappers/anglers
  11. Wizard
  12. Witch
  13. Drune
  14. Nobles (in the High Wold, 2 in 6 chance of longhorn goatmen)
  15. Officials (bailiffs, tax collectors) (in the High Wold, 2 in 6 chance of longhorn goatmen)
  16. Refugees / the lost / exiles
  17. Hermit
  18. Fortune teller
  19. Explorers (cartographers, scouts)
  20. Messengers (criers, emissaries)
People - Night
  1. Pilgrim/friar (travelling to random shrine)
  2. Bandits/highwaymen
  3. Bandits/highwaymen
  4. Bandits/highwaymen
  5. Adventurers
  6. Adventurers
  7. Adventurers or explorers
  8. Hunters/woodsmen/trappers/anglers
  9. Hunters/woodsmen/trappers/anglers
  10. Witch
  11. Witch
  12. Drune
  13. Drune
  14. Drune
  15. Refugees / the lost / exiles
  16. Villager
  17. Nobles or messengers
  18. Pedlar or beggar
  19. Soldiers or officials
  20. Hermit or fortune teller

2 comments:

  1. I'm curious as to what you are using for stats for the fairies on the end of each list. Are these going to be published in a future issue of Wormskin or are they from a supplement?

    ReplyDelete
    Replies
    1. Yeah, they're planned for gradual inclusion in Wormskin. I also have in mind to write up a simplified list of stat lines for all of the monsters in the encounter tables... but it's kind of on the back burner ;)

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