A while back I had the idea of running a D&D campaign where the only spells available were those from AD&D's Unearthed Arcana.
Last night the seed of that idea germinated and produced a mutant fruit.
What about a campaign where the only spells available are those from Theorems & Thaumaturgy?
I thus present the Weirdomancer, a class with access to all the unique spells of the elementalist, necromancer and vivimancer classes from Theorems & Thaumaturgy.
It's probably a totally weirdly unbalanced class compared to the standard magic-user, in that it's missing some really basic spells like detect magic, and dispel magic. But I reckon it'd be a lot of fun to play!
A new FLAILSNAILS character, anyone?