Tuesday, 19 June 2012

D&D Mine -- It begins!

After musing on this idea back in April, I've now begun to work properly on a complete D&D rule book for a future campaign.

I've taken the Swords & Wizardry core rules document as a starting point, and started hacking away... What fun!

What I'm thinking is that making a pretty decent set of rules booklets based on the S&W rules is so simple that each campaign can easily have its own. I usually find that each idea I have for a campaign comes with a set of house rules, alternative or disallowed classes & races, new spells, etc etc, so being able to relatively quickly write them all up into a proper rules document seems like the perfect way to go.

So this is not so much "D&D Mine" as "D&Ds Mine".

The current D&D Mine is a rules set for an early modern inspired, low fantasy setting which I tested out a bit with my recent running of the Grinding Gear.

I'll post progress reports as significant things happen :)


  1. I've done this a couple of times, although with Labyrinth Lord as the base, and has indeed been fun.

  2. I've been doing the same thing the last couple of years, using Swords & Wizardry as a base rule set to create the personalized game system that I've always wanted to play.

    I look forward to seeing how your system develops.

  3. I'm almost finished with the rulebook I'm making with labyrinth lord as its base.

    Plan on posting yours when its done?

  4. It's the house rule tinkerer's dream isn't it! :D

    So far what I've got is the core of Swords & Wizardry, with an LOTFP Weird Fantasy specialist type class bolted on (I'm calling this class the "Adventurer"), and my own take on clerics and magic-users. And gunpowder.

    I'm sure I'll post what I'm working on as it comes together...

  5. Count me in the "love to see it when finished" camp. I love S&W and it really is fun to shape it to taste.


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