Tuesday, 19 June 2012

D&D Mine -- It begins!

After musing on this idea back in April, I've now begun to work properly on a complete D&D rule book for a future campaign.

I've taken the Swords & Wizardry core rules document as a starting point, and started hacking away... What fun!

What I'm thinking is that making a pretty decent set of rules booklets based on the S&W rules is so simple that each campaign can easily have its own. I usually find that each idea I have for a campaign comes with a set of house rules, alternative or disallowed classes & races, new spells, etc etc, so being able to relatively quickly write them all up into a proper rules document seems like the perfect way to go.

So this is not so much "D&D Mine" as "D&Ds Mine".

The current D&D Mine is a rules set for an early modern inspired, low fantasy setting which I tested out a bit with my recent running of the Grinding Gear.

I'll post progress reports as significant things happen :)

6 comments:

  1. I've done this a couple of times, although with Labyrinth Lord as the base, and has indeed been fun.

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  2. I've been doing the same thing the last couple of years, using Swords & Wizardry as a base rule set to create the personalized game system that I've always wanted to play.

    I look forward to seeing how your system develops.

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  3. I'm almost finished with the rulebook I'm making with labyrinth lord as its base.

    Plan on posting yours when its done?

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  4. It's the house rule tinkerer's dream isn't it! :D

    So far what I've got is the core of Swords & Wizardry, with an LOTFP Weird Fantasy specialist type class bolted on (I'm calling this class the "Adventurer"), and my own take on clerics and magic-users. And gunpowder.

    I'm sure I'll post what I'm working on as it comes together...

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  5. Count me in the "love to see it when finished" camp. I love S&W and it really is fun to shape it to taste.

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