For example, rolling 2d10 (d%) gives 10 x 10 = 100 possible results. Rolling 2d20 gives 20 x 20 = 400 possible results. Whereas 2d30 gives 30 x 30 = 900 possible results! Now, I'm not thinking of making tables with 900 individual entries, I'm thinking rather along the lines of combinatorial tables, such as the following 2d6 table of dubious use:
Roll - Adjective - Noun
1 - Grubby - Hat
2 - Mouldy - Radish
3 - Sprightly - Warhorse
4 - Half-hearted - Willow
5 - Lounging - Minstrel
6 - Winnowed - Balustrade
That sort of thing. And those are the kind of tables where it's hardly any more difficult to think up results for 2d30 (60 entires) than it is for 2d10 (20 entries), but the resulting number of combinations is a whole world of different.
There you have it.
I also have invested in a d30. I'm a fan of odd dice, owning a couple of d16s, some twelve-sided d4s and a bunch of twenty-sided d10s.
ReplyDeleteAs for the d30, as per usual Jeff has the best ideas.
d30s rule!
ReplyDelete