Thursday, 29 October 2015

LL/5e Mashup: Arcane Trickster and Arcane Champion

I just came across some notes related to the ideas I had for a 5e-inspired Arcane Champion (Warrior) class and Arcane Trickster (Rogue) class.

It's just simple lists of spells, but I thought I might as well type them up, for completeness, rather than entirely discard them. So here we go.

Arcane Trickster
1st Level Spells
  1. Auditory illusion
  2. Dancing lights
  3. Darkness globe
  4. Doppelganger
  5. Charm person
  6. Feather fall
  7. Comprehend languages
  8. Jump
  9. Read languages
  10. Spider climb
  11. Unseen servant
  12. Ventriloquism
2nd Level Spells
  1. Invisibility
  2. Phantasmal force
  3. ESP
  4. Knock
  5. Levitate
  6. Locate object
  7. Detect invisible
  8. False gold
3rd Level Spells
  1. Blink
  2. Haste
  3. Hold person
  4. Nondetection
  5. Suggestion
  6. Infravision
4th Level Spells
  1. Arcane eye
  2. Charm monster
  3. Dimension door
  4. Polymorph self

Arcane Champion
1st Level Spells
  1. Light
  2. Magic missile
  3. Burning hands
  4. Protection from evil
  5. Shield
  6. Shocking grasp
2nd Level Spells
  1.  Detect evil
  2. Scare
  3. Strength
  4. Pyrotechnics
  5. Mirror image
  6. Ray of enfeeblement
3rd Level Spells
  1. Dispel magic
  2. Fireball
  3. Lightning bolt
  4. Haste
  5. Hold person
  6. Protection from normal missiles
4th Level Spells
  1. Enchant arms
  2. Fire shield
  3. Ice storm
  4. Wall of fire

Tuesday, 27 October 2015

Basic vs Complete Vivimancer Spells

I've thought about trying to do this for a long time and, as the Halloween sale at RPGNow is on, I thought now would be an appropriate juncture.

So, just for fun, here we have the list of spells which The Complete Vivimancer adds on top of the spells in the basic vivimancer class in Theorems & Thaumaturgy *.

  1. Absorb equipment
  2. Accelerated reproduction
  3. Adapt appendage
  4. Animate vegetation or fungus
  5. Anthropomorphism
  6. Appendage growth
  7. Arcane sight
  8. Bind familiar
  9. Blood rupture
  10. Bonewarp
  11. Cannibal holocaust
  12. Cannibal rage
  13. Carapace
  14. Chaos mind
  15. Charm plants and fungus
  16. Clone monster
  17. Clone plant or animal
  18. Clone self
  19. Creeping homunculus
  20. Decay
  21. Decode genome
  22. Detach
  23. Dispersed mind
  24. Echo location
  25. Elasticity
  26. Enlarge breed
  27. Face absorption
  28. Flesh pocket
  29. Flesh shape
  30. Fluid absorption
  31. Fungal zombie
  32. Gelatinous transformation
  33. Genetic conduit
  34. Genetic location
  35. Genetic memory
  36. Genetic resequencing
  37. Genetic spell encoding
  38. Homing instinct
  39. Hormone control
  40. Hyperolfaction
  41. Immortality
  42. Infestation
  43. Insanity
  44. Insect messenger
  45. Instant adaptation
  46. Instinct
  47. Leech blast
  48. Leeching touch
  49. Meld flesh
  50. Mind mask
  51. Mind slave
  52. Muscle control
  53. Mutagen
  54. Mutagenic zone
  55. Mutate breed
  56. Nature's secrets
  57. Nauseating stench
  58. Neural absorption
  59. Neural encoding
  60. Neural surge
  61. Ooze
  62. Organ transference
  63. Organ transference, greater
  64. Overgrow
  65. Pair bonding
  66. Paralysis
  67. Pheromone surge
  68. Progeny
  69. Psionic awakening
  70. Psionic surge
  71. Replicate life-form
  72. Repulsive scent
  73. Revert biology
  74. Scentlessness
  75. Skein
  76. Slime blast
  77. Spark of life
  78. Speak with plants and fungus
  79. Spider skein
  80. Spying homunculus
  81. Stabilize mutation
  82. Synaptic reprogramming
  83. Synaptic trigger
  84. Transparency
  85. Vats of creation, greater
  86. Vats of regeneration
  87. Vats of reincarnation
  88. Wall of claws
  89. Wall of ooze
  90. Web walk
  91. Weltmark
(* At least as far as my linux command line file comparison skills can determine.)

Friday, 23 October 2015

B/X Rogue Class: Coming Soon!

A few weeks back, I wrote a post which sketched out an idea for a rogue class to replace (and subsume) the classic thief and its various subclasses. Here's the original post.

Well, I've been thinking about it a lot more, refining the ideas, adding more talents, adding rules for magic use (in the arcane dabbler vein of the Gray Mouser or the song magic vein of the traditional bard class), etc. It's developed into a fully written-up class in the form of a 20 page PDF! Having come this far, I plan to give the class a proper publication -- illustrations and all.

I'm not yet sure exactly when it'll be ready for publication, so this is just a heads up that it's on the horizon. (Also that I'm still out here, working on stuff, even though this blog has been nigh silent of late!)

More news when it comes...