tag:blogger.com,1999:blog-681509622212079331.post7610865839228608991..comments2023-05-09T17:43:00.019+02:00Comments on The City of Iron: D&D 5: Roll-Under Skill ChecksGavin Normanhttp://www.blogger.com/profile/12362875699031245377noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-681509622212079331.post-71531925904453507892014-08-31T22:56:15.460+02:002014-08-31T22:56:15.460+02:00Don't use a D20, use , for example, 3 x D6 and...Don't use a D20, use , for example, 3 x D6 and you can get a much more gradual / nuanced range of results.......Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-77050075807664871192014-08-28T08:00:29.964+02:002014-08-28T08:00:29.964+02:00I'm picking up what you're putting down.I'm picking up what you're putting down.Legionhttps://www.blogger.com/profile/14743073987491198533noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-8439210229057538092014-08-22T09:30:52.333+02:002014-08-22T09:30:52.333+02:00Yeah this is the trade off. It's a matter of t...Yeah this is the trade off. It's a matter of taste, I guess, as to how skilful one expects characters to be, and how important a role skill checks play in the game. To me, they're not that central, so the idea of 1st level characters being very proficient doesn't bother me.Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-88210538062045743042014-08-22T09:27:18.258+02:002014-08-22T09:27:18.258+02:00Well, that would just make all checks easier, it w...Well, that would just make all checks easier, it wouldn't address the basic problem I have -- that purely using the ability *modifier* there's not enough (for my tastes) difference between an average person and a "best in the world".<br /><br />I hardly think "roll a d20 under a number written on your character sheet" is complicated.Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-81979479297317735562014-08-21T21:32:58.477+02:002014-08-21T21:32:58.477+02:00I like the simplicity of the [i]idea[/i] of a basi...I like the simplicity of the [i]idea[/i] of a basic roll-under-ability skill system, but it always fees as though the chances of success are then too high. Opposite extreme to your issues. I mean, in your prime req, you likely have a 15+ even in old school editions. Should you start at 1st level with a 75% change of success? Well 85 really, if you still use the proficiency bonus... Reese Laundryhttps://www.blogger.com/profile/02225208626688676372noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-45935086603146324532014-08-21T18:31:08.318+02:002014-08-21T18:31:08.318+02:00I talked about using roll-under for combat as well...I talked about using roll-under for combat as well as skill checks, in order to still have one unified system. That's why I had to worry about monsters.Anonymoushttps://www.blogger.com/profile/08759499976909882483noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-91610489441162782292014-08-21T18:06:12.778+02:002014-08-21T18:06:12.778+02:00This comment has been removed by the author.Holly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-65900271897834931272014-08-21T17:47:29.952+02:002014-08-21T17:47:29.952+02:00Perhaps you should re-introduce THAC0 while you...Perhaps you should re-introduce THAC0 while you're at it. I mean, nothing like taking a straightforward, easy to understand system and making it more complex, right?<br /><br />If you don't like the level of randomness in skill rolls, lower the difficulty numbers.Jeremy Murphyhttps://www.blogger.com/profile/17072164588443858336noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-58286932573618333002014-08-21T15:04:17.063+02:002014-08-21T15:04:17.063+02:00Interesting post! I'd wondered about a middle ...Interesting post! I'd wondered about a middle complexity system too, only using dis/advantage, without modifiers.<br /><br />That's also a very good point about monsters with superhuman abilities kind of breaking this. I'm not sure how often monster skill checks come up in practice...Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-9587034200250109702014-08-21T14:52:03.616+02:002014-08-21T14:52:03.616+02:00I actually talked about this same thing recently o...I actually talked about this same thing recently on Cooking with Charles: <br />http://cookingwithcharles.blogspot.com/2014/07/reworking-dungeons-dragons.htmlAnonymoushttps://www.blogger.com/profile/08759499976909882483noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-47809066331108628652014-08-21T13:38:53.090+02:002014-08-21T13:38:53.090+02:00Yeah, with old-school games it's an essential ...Yeah, with old-school games it's an essential distinction. Saves and ability checks (and thief skills) = roll-under, attacks = roll-over. WotC D&Ds are totally phobic of anything roll-under, but I feel it makes more sense sometimes.Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-21328847623195110632014-08-21T13:18:03.890+02:002014-08-21T13:18:03.890+02:00Interesting. I use the terms "roll-under"...Interesting. I use the terms "roll-under" and "roll-over" for various checks in my B/X inspired game. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com