tag:blogger.com,1999:blog-681509622212079331.post7879917120612508208..comments2023-05-09T17:43:00.019+02:00Comments on The City of Iron: The tweaking DMGavin Normanhttp://www.blogger.com/profile/12362875699031245377noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-681509622212079331.post-55265804947231276552012-02-12T21:04:03.042+01:002012-02-12T21:04:03.042+01:00I find that I am frequently guilty of initially se...<i>I find that I am frequently guilty of initially setting things up to benefit the characters a bit too much, and then have to walk things back closer to RAW.</i><br />Haha, yes me too! I rue the day I allowed the AEC rule of bonus spells due to high WIS. What's more I also allowed magic-users the same, due to high INT. I feel now that they're <i>way</i> overpowered, but feel it'd be unfair to yank the rug from under the players' feet now.Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-86812808132472991722012-02-12T18:01:37.818+01:002012-02-12T18:01:37.818+01:00I'm in the same boat in that I am constantly f...I'm in the same boat in that I am constantly fiddling about with house rules no matter the rules set. I find that I am frequently guilty of initially setting things up to benefit the characters a bit too much, and then have to walk things back closer to RAW. The advanced hit dice in AEC is a good example. I think it produces characters that will largely overwhelm the monsters of a B/X game especially if other player advantages are already in place.T Mullinshttps://www.blogger.com/profile/03240533108966151902noreply@blogger.com