tag:blogger.com,1999:blog-681509622212079331.post6940595848938532294..comments2023-05-09T17:43:00.019+02:00Comments on The City of Iron: The Rules of Dreamland RealityGavin Normanhttp://www.blogger.com/profile/12362875699031245377noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-681509622212079331.post-75538628610476038282012-08-25T10:49:27.723+02:002012-08-25T10:49:27.723+02:00Yeah I've been pondering for some time how to ...Yeah I've been pondering for some time how to run a campaign which works in this way -- supporting self-contained sessions with a potentially varying group of players -- while meshing these requirements into the setting itself in some way that makes sense.Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-44859932729961853412012-08-24T17:27:50.238+02:002012-08-24T17:27:50.238+02:00This is really great. You can see where all the bi...This is really great. You can see where all the bits service the needs of the game (like the monolith transport system), but they also seamlessly fit into the setting. I've been thinking a lot recently about systems for interacting with fairy-land, dream-land, the afterlife, etc, so this is also directly useful.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-53830731833110914692012-08-23T22:38:12.977+02:002012-08-23T22:38:12.977+02:00Can't wait!Can't wait!Yves Geenshttps://www.blogger.com/profile/10188643291257114336noreply@blogger.com