tag:blogger.com,1999:blog-681509622212079331.post5535132330908713128..comments2023-05-09T17:43:00.019+02:00Comments on The City of Iron: Alternative Use of Charisma: Allies & EnemiesGavin Normanhttp://www.blogger.com/profile/12362875699031245377noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-681509622212079331.post-83683940638684746122013-03-08T22:11:32.295+01:002013-03-08T22:11:32.295+01:00Yes I think you're right that it comes down to...Yes I think you're right that it comes down to a genre/tropes thing. It's the same in a Call of Cthulhu campaign, say (which was the closest thing to my Victorian campaign) -- contacts are super important, while henchmen play virtually no role.<br /><br />Yeah I had in mind that the enemies and allies would be worked up (at least roughly / in part) at character creation.Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-1959710427855494922013-03-08T22:08:13.968+01:002013-03-08T22:08:13.968+01:00Ha great minds and their thinking indeed! (Re: tha...Ha great minds and their thinking indeed! (Re: that phrase I always find it interesting that in English it's extremely self-congratulatory, whereas the German equivalent "Zwei Dumme, ein Gedanke" is equally self-deprecating.)<br /><br />Great idea about the 50% unknownness of enemies!Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-60951625082728895662013-03-08T16:24:48.638+01:002013-03-08T16:24:48.638+01:00I'm working out something very similar for my ...I'm working out something very similar for my cyberpunk game. Hirelings & henchman aren't really a thing in that genre, but contacts or patrons certainly are and CHR will affect that.<br /><br />I love the Enemies spin on this, though, and would likely let the player come up with something during character/background creation that I could use later on in the game. Reese Laundryhttps://www.blogger.com/profile/02225208626688676372noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-4648379511757278212013-03-08T14:44:23.322+01:002013-03-08T14:44:23.322+01:00I have used this same house rule for years. I am n...I have used this same house rule for years. I am not sure where I picked this up, but I began using it back in the early days of 2nd edition. Great minds think alike! :-)<br /><br />Just adding, I make it clear to the players that any allies or enemies gained are steadfast in their drive to help or harm the character. These aren't just random NPCs holding a grudge for the hell of it. Also, just to spice things up a bit, I give it a 50/50 chance that the character doesn't know the identity of an enemy. I may tell them that they know a certain NPC, but the player might not realize the NPC is a sworn enemy. This allows for a bit of intrigue and paranoia as the player tries to figure out which NPC has it out for them.Shane Mangushttps://www.blogger.com/profile/03865733072718219138noreply@blogger.com