tag:blogger.com,1999:blog-681509622212079331.post1088325020939281928..comments2023-05-09T17:43:00.019+02:00Comments on The City of Iron: The Return of the ClericsGavin Normanhttp://www.blogger.com/profile/12362875699031245377noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-681509622212079331.post-34809292412652966752011-01-23T19:20:01.548+01:002011-01-23T19:20:01.548+01:00Hey Pierce, yeah I guess that's the traditiona...Hey Pierce, yeah I guess that's the traditional argument as to how a Lawful Good cleric (for example) might adventure with Neutral / Chaotic / Evil characters -- that their actions in killing monsters in dungeons are for the greater good, regardless of their (potentially very selfish) motivations for doing so.<br /><br />I'm sure that can work just fine, but I guess it's when it comes to choosing which adventures hooks to follow that the moral differences get really tricky. The LG cleric is gonna be all about saving wretched villagers, returning the lost relics of St. Crispin, and that sort of thing, while the rest of the party might be more interested in stealing jewels from righteous noblemen or just looting dungeons. I just don't want the moral issue to get involved at all, not in this campaign at least... :)Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-18920296481174451502011-01-23T10:13:34.209+01:002011-01-23T10:13:34.209+01:00Hey Gavin, cool idea. This is an issue that I was...Hey Gavin, cool idea. This is an issue that I was struggling with myself. I thought I'd offer the conclusion I came to for your consideration. As you say: <br /><br />"The cleric, as described in the rules, is a holy warrior and crusader against the undead -- a highly moral character." <br /><br />I completely agree with your statement but I have expanded it as well to include all manner of other creatures and forces which make their home in the dungeon, and not just the undead. Perhaps the cleric is especially well suited to fighting the undead but he is just as motivated to battle chaotic goblins and other blasphemous creatures. The cleric may not like the motivations of his companions but as long as they still serve the greater good by clearing dungeons, he sees them as the lesser and necessary evil. <br /><br />Hope this useful to you in some way. Cheers.Piercehttps://www.blogger.com/profile/17342275462566805167noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-91929080619777499322011-01-21T08:10:14.180+01:002011-01-21T08:10:14.180+01:00Tyson, that's another good system, I'd not...Tyson, that's another good system, I'd not thought of limiting the supply. Obvious really!<br /><br />Carter, excellent idea about allowing clerics to worship arch-devils and so on as well! I'd allow a cleric to follow any "advanced supernatural entity" (for want of a better word encompassing petty gods, arch-devils, demon & elemental princes, etc!) as long as the worship didn't entail some strict code of conduct or morals which would get in the way of good old-fashioned adventuring! I guess in the case of the more evil entities like arch-devils perhaps the cleric has simply made a pact for his soul in exchange for his spells -- no code of conduct required. Good stuff. :)Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-11736853391771486212011-01-20T23:35:58.941+01:002011-01-20T23:35:58.941+01:00Perfect solution! I faced similar issue translati...Perfect solution! I faced similar issue translating my Ara campaign setting from a cleric-less system that used healing potions to standard (cleric-ful) Labyrinth Lord, but now that I have clerics onboard, I enjoy them a lot. The key, as you state here, is to find appropriate / fun / morally nebulous / petty-type gods for said clerics to serve. I even allow my campaign's clerics to worship demons, devils, and elemental princes if they choose!Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-681509622212079331.post-80107141543170994832011-01-20T22:54:38.638+01:002011-01-20T22:54:38.638+01:00In the campaign I play in Healing Potions are 100g...In the campaign I play in Healing Potions are 100gp each but the limiting factor is that they are difficult to come by. It's rare to find a vendor that even has healing potions available. And if they are available there may only be one or two for sale.<br /><br />You could even use supply & demand to drive up prices as the PCs consume more.Anonymousnoreply@blogger.com