Saturday, 12 November 2016

Dolmenwood Hex Crawl Procedure: Playtest One-Pager

In preparation for my Dolmenwood/Barromaze games, starting next week, I've been tidying up some of the ideas I've had about hex crawl procedures, which I wrote a bit about here and here. I'm still working on a nice, printable version of the Dolmenwood encounter tables (the latter link), but I've got a one-page hex crawl procedure finished up. I'm pleased with how much of the procedure and associated tables fits on a single side of A4 (it's laid out as two sides of A5).

The system is not yet complete, but it should be pretty usable. The tables of mishaps and hazards are missing, as are the more detailed charts of random locations. (The chart of lesser stones is finished and will be published in Wormskin issue four -- coming soon!)

Click here to download the hex crawl procedure.

(This has been a kind of back and forth with +Sándor Gebei, whose post on the hex crawl procedure for his Grim Tales was both inspired by my own previous blog posts and has fed back into the system in my PDF.)

10 comments:

  1. It looks pretty neat!
    The weather generation table is super simple and usable; it reminds me of an old WFRP play aid.

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  2. Played an impromptu game in Lankshorn last night and had a blast. Didn't get a chance to use this procedure but I'm looking forward to doing so in the near future. Do you consider forested hexes as difficult terrain?

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    1. Oh nice! What went down in your Lankshorn?

      Good question about the forested hexes. What I had in mind (but didn't mention in the doc) is that these are rules specifically for forest hex crawling. So forest hexes generally count as normal terrain. Some hexes (none yet described in Wormskin) would be classified as difficult terrain -- these would be especially tangled stretches of wood or swampy or mountainous regions.

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    2. Cool! Good to know. I had a couple of players, one rolled up a ratling (multiclassing as a specialist) and another a magic user. I made a tiny dungeon underneath the church, which was infested with sprites. I had set up the inn using Raggi's Inn event generator and the players got excited when a wedding party showed up. I figured that the wedding was there to get married at the Trothstone. The players arranged dates and then managed to kill the Shorthorn goatmen that showed up to steal the bride. I suspect that they will come to regret that decision once word gets back to Lord Malbleat.

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    3. You're using LotFP, I take it (specialist)? [Historical side-note: at the very beginning of the Dolmenwood project, me & Greg had it in mind as a setting for LotFP. Somewhere along the way, we changed our mind and went for trad B/X (I don't remember the reasoning now).]

      I'm not familiar with the inn event generator. Is it a blog post or something? Sounds like a fun idea.

      Your session sounds a lot of fun and a great start to getting the PCs mixed up in all sorts of trouble in Dolmenwood :)

      As it happens, I've run a mini introductory adventure in Lankshorn featuring a woman being taken to the Trothstone to be unknowingly married to a goatman.

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    4. I'm using a base of LotFP. I find that my players, who are all basically new to the hobby, have an easier time with ascending AC and I like the specialist and encumbrance rules. I tend to prefer the spell descriptions in B/X and like the option of slipping in AD&D elements through Labyrinth Lord. The inn generator got published in Fight On! #2 (although it is missing some of the possible visitors) and Green Devil Face #4, which is missing only the description of messengers. It does a really good job of making the main village feel like a vibrant place where things occur even if the party is down in a stink hole somewhere. The session was a blast, I had been using some of the tables and moss dwarves in an earlier game of B2, and my players were salivating at the chance to explore Dolmenwood but I wasn't feeling ready to fill out what you guys have published. Now I think my DM chops are getting to where I feel confident about it.

      They also had a ton of fun with the Dashing Garments tables, the ratling is now wearing a suede suit embroidered with glittering cheese wedges, like some kind insane rodent country singer.

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    5. Ah cool, I've got Fight On #2 somewhere. I'll have to check that out (and, knowing myself, will probably let it percolate for a while then come up with a Dolmenwood-themed version of it). Yeah, I like stuff like that to add little events.

      Oh dashing garments, great! I'm looking forward to throwing that at my players too :) (I'm setting our games around Prigwort, where I plan to have a fancy tailor.)

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  3. Ran a proper game using this on Saturday. Worked well, my players all seemed to have a good time.

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    1. Great! Were you hex crawling around hexes already detailed in Wormskin or another area?

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    2. Around Lankshorn, they went near the falls (no luck catching any lake monsters though), spied on Lord Malbleat and then found a goblin lair.

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